• • • Nintendo NX is almost here—I know, it’s unbelievable, but remember, it’s launching in March!—and that means the slow winding down of the Nintendo 3DS. And the Wii U, too, of course, but it’s 3DS that Nintendo focused on in its latest, announcing a few more games for the aging handheld. All of them have a little bit of weirdness to them. There’s a port of the Wii U game Yoshi’s Woolly World that heavily features the tongue-lolling dog-thing Poochy (unless he dies on the way back to his home planet). There’s with no online level sharing. There’s a new Pikmin but the real-time strategy has been traded in for Mario-ish side-scrolling action. All in all, as I argue on this week’s Game|Life podcast, it’s a very safe lineup from Nintendo—taking as few risks as possible, attempting to provide 3DS software that could sell very well while still reserving the majority of its effort for the launch of NX. You have not yet voted on this site! If you have already visited the site, please help us classify the good from the bad by voting on this site. Omnicon returns, the best pop-culture convention in south Texas! Awesome vendors, voice actors, and cosplay at an unforgettable event, August 11-12, 2016. Download Tokyo Game Convention San Antonio TxAfter calming me down about Nintendo, as is their job, WIRED’s Jake Muncy and TIME’s Matt Peckham discuss Obduction, the new puzzle adventure game from the creators of Myst. • • • A very special episode of the Game|Life podcast! Software Requirements (Developer Best Practices) and over one million other books are available for Amazon Kindle. Now in its third edition, this classic guide to software requirements engineering has been fully updated with new topics, examples, and guidance. Describes practical. Agreeing on requirements on agile projects...................41. Chapter 3 Good practices for requirements engineering. A requirements development process framework....................45. Good practices: Requirements elicitation............................48. Good practices: Requirements analysis. —Shane Hastie, Chief Knowledge Engineer, Software Education “Karl Wiegers's and Joy Beatty's new book on requirements is an excellent addition to the. 1 The essential software requirement 3 CHAPTER 2 Requirements from the customer's perspective 25 CHAPTER 3 Good practices for requirements engineering 43. Software requirements 3 karl e wiegers pdf. TIME’s Matt Peckham joined WIRED’s Jake Muncy and I in actual physical meatspace together for the first time at this year’s E3 Expo, and we’ve recorded a rollicking show together. We moved as quickly as we could through all of the different games, announcements, and experiences we partook in at this year’s annual trade extravaganza for the video game biz, and still it ended up being about two and a half hours long. So settle in for the Godfather of videogame podcasts—we promise 1 it’s worth it! (And forgive us our audio-quality sins, as we recorded this in a hotel room with a portable voice recorder.) 1Promises are non-binding and unenforceable. • • • One of us played Uncharted 4: A Thief’s End on Easy. Another played it on “Crushing” difficulty. We discuss the differences (and similarities) between our playthroughs of next week’s highly anticipated PlayStation 4 game on this week’s Game|Life podcast. Time’s Matt Peckham and WIRED’s Jake Muncy join me as usual for ( mostly spoiler-free) discussion, after a rundown of some more Nintendo news, plus Electronic Arts’ announcement of the World War I shooter Battlefield 1 and why that’s a little bit odd. • • • Lots of crazy Nintendo news this week:, to March 2017. We know it’s coming out for Nintendo’s new NX game machine as well as the Wii U, but NX isn’t going to make an appearance at this year’s E3 Expo in June. What’s more, Nintendo says the only game playable at its E3 booth will be Zelda. Does any of this make sense? Perhaps Nintendo’s making the best of a bad situation. Time’s Matt Peckham and WIRED contributor Jake Muncy join me on the Game|Life Podcast this week for an analysis of the most recent Nintendo news. • • • Virtual reality is finally a reality, in the sense that consumers finally own the Oculus Rift and HTC Vive. (Or, you know, you’re on a giant waiting list with no end in sight.) On this episode of the Game|Life podcast, Time’s Matt Peckham joins in and we run down our favorite VR experiences so far, and talk about what makes a good VR game versus a bad VR game. Going off on a bit of a tangent, we talk about the idea that Microsoft and Sony might be introducing slightly-better game consoles soon, getting players into an incremental upgrade cycle. Later, we pick up on a few news stories that have hit this week: soon, and the publisher is PlayStation. (More like Everybody’s Gone Third Party!) Finally, suggest that The Legend of Zelda for Wii U will feature voice acting and an option to play as a female character. • • • The voraciousness with which the Internet set upon those is our first topic of discussion on this week’s Game|Life podcast, followed by Jake Muncy’s initial explorations into Bandai Namco’s highly anticipated Dark Souls III. (It’s nearly available here in the U.S., but you can play it on Xbox One right now if you set your regional settings to Japan.) Talking about Nintendo and Dark Souls pretty much ran us out of time, so Matt Peckham and I take just a moment at the end to talk about one of the more interesting virtual reality experiences I had at Game Developers Conference last week.
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